Perdition’s Mouth Revised Edition
Opis ze strony wydawcy:
The dark, unforgiving road through Perdition leads to the Abyssal Rift, where a secretive Cult of Change is summoning a long-dormant Demon. Perdition’s Mouth is a deeply immersive dungeon crawl adventure style game set within a collection of scenarios that form an extended campaign. The game has a strong role-play feel to it but each adventure requires no dungeon master due to the automated non-player character action Rondel. Designed as a fully cooperative game, Perdition’s mouth accommodates from one to six players taking on the role of brave heroes delving ever deeper into the Abyssal Rift to thwart the threat posed to humanity. With its strong emphasis on player cooperation, this is a fast and brutal environment in which the heroes will see their multifaceted skills and talents tested to the very limits.
Cooperative play for 1-6 players: Designed as a fully cooperative game, Perdition’s mouth accommodates from one to six players acting as the game’s heroes delving ever deeper into the Abyssal Rift. Due to its design and the widely varying skills of each hero, a single character is unlikely to last long against the challenges that await the heroes. As such, it is advised that solo players, and perhaps even two players, take a party of at least three characters into the darkness that awaits. Wisely choosing characters based on what might be deemed the most successful combination of skills and abilities is as important as how players draw upon the collective abilities to overcome obstacles.
Immersive RPG feel: Perdition’s Mouth is essentially a dungeon crawl adventure style game set within a campaign-style collection of scenarios but it does have very strong role-playing elements that materialise in the different styles in which each character plays in. This is due, predominantly, to the wide variety of skills and abilities each possess. Clever mechanics govern the non-player characters, negating the need for a ‘dungeon master’ role and bookkeeping for the heroes has been streamlined to alleviate the need for constant notation so frequently found in true RPG games.
The Rondel: What must be considered the central focal point, around which all game actions literally revolve, is the Rondel mechanic. Two action Rondels dictate what actions become available, turn by turn, to both the group of intrepid heroes and to the wide variety of unspeakable foe that lurk within the dark shadows. Careful thought for each action a hero takes is crucial, as future actions are heavily influenced by each decision. Limited slots for available actions force the heroes to collaborate and draw upon their unique abilities to best utilise their skills for the good of the party. Foes are similarly directed on their own rondel which dictates their spawning and how they react to the presence of the hero party. This is not just some aimless walking holiday, picking off unthinking enemies and reaping great rewards with little consequence. No. This is a dark, brutal reality where ‘life’ is not so straight forward. Things often fail to go according to plan and adaptability is key to success. The rondel system effectively recreates the setbacks and advantages one would expect to face in real life, bringing a stark reality to the game.
Immersive storylines: The game has been designed as an extensive, campaign-style, exploitative dungeon crawl, with each scenario having detailed flavour text to set the scene. But the gameplay itself, with no two plays alike, also drives a narrative for all the players. The real story is created as the heroes delve deeper and deeper into the Rift. The game has been designed to flow from one scenario to the next, growing the adventure story for the heroes, but each step of the journey can equally be played as a stand-alone adventure. The scenarios have been developed in such a way that heroes jumping into a stand-alone scenario, are equipped to emulate the level of a veteran hero who would have otherwise worked their way to this point the hard way.
Character development: Characters have a base level of skills, abilities and health as would be expected from the genre, but useful items, abilities and skills can be gained throughout their journey, making them more adept at facing the growing challenges. However, wounds and injury are also accumulated, following a hero as they move deeper into the Rift. By this mechanism a greater depth and reality is injected into the game. A hero does not automatically become stronger and fitter from setting to setting. In Perdition’s Mouth careful decisions must be made to avoid excessive injury (or even death) in order to successfully progress with the campaign.
Tactical miniature combat: Combat will be inevitable at times in Perdition’s Mouth. A clever mechanic has been developed to ensure a realistic yet easy to operate system for hand to hand and short distance combat encounters. Not only does a hero take health loss but re-occurring wounds and infections build to further hinder future actions. The cooperative nature of the game further encourages teamwork as heroes assist one another in the ensuing conflict to mitigate or, at least minimise the inevitable knock, scratch and bruise.
Od niepamiętnych lat kopalnie Runedar zasilały złotem potężną machinę krasnoludzkiego imperium. Czas jednak przynosi kres wszystkiemu – główne złoża złota uległy wyczerpaniu, a i samo imperium jest obecnie zaledwie cieniem swej chwalebnej przeszłości. Jako niewielka grupa krasnoludzkich awanturników zapuściliście się do ruin Runedar z nadzieją, że natraficie na jakieś przeoczone pomniejsze złoże złota. Jednak niespodziewanie uśmiechnęło się do was szczęście. Znaleziona złotonośna żyła okazała się całkiem bogata i szybko udało wam się zdobyć pokaźny majątek. Niestety fortuna bywa kapryśna, a szczęście zezowate – przekonaliście się o tym przerażająco szybko. Wasza aktywność w ruinach nie uszła uwadze orków i innych zielonoskórych stworów, których wielka horda żądna krwi i łupów stanęła u wrót strzegącej kopalni twierdzy. Nie macie cienia szans, aby odeprzeć najeźdźców, ale możecie spróbować opóźnić ich na tyle, by przekopać się do starożytnych imperialnych tuneli i tą drogą uciec wraz z wydobytym złotem. Czy zdołacie wspiąć się na wyżyny krasnoludzkich możliwości i ocalić swe życia (oraz ZŁOTO!), czy czeka was niechybna zagłada?
Twierdza: Oblężenie Runedar to gra kooperacyjna dla 1-4 graczy, gdzie wcielacie się w role krasnoludów broniących twierdzę i jej zasoby złota przed napastnikami. Będziecie walczyć wręcz i na dystans z orkami, goblinami i trolami, a także desperacko kopać tunel. Mechanizm budowania talii zawarty w grze pozwoli Wam ulepszać swoje bronie i narzędzia, aby skuteczniej stawić czoła przeciwnikom i wydostać się z pułapki.
|wiek||od 12 lat|
|czas rozgrywki||60-120 minut|